﻿#include "includes\\StateDefinitions.fx"
#include "SplitScreenShader.fx"
#include "MessageShader.fx"


technique11 SplitScreen
{
	pass oneandonly
	{
		SetVertexShader(CompileShader(vs_4_0, SplitScreenVS()));
		SetGeometryShader(0);
		SetPixelShader(CompileShader(ps_4_0, SplitScreenPS()));
	}
}


technique11 Message
{
	pass oneandonly
	{
		SetVertexShader(CompileShader(vs_4_0, MessageVS()));
		SetGeometryShader(0);
		SetPixelShader(CompileShader(ps_4_0, MessagePS()));
		SetBlendState(SrcAlphaBlendingAdd, float4(0.0f, 0.0f, 0.0f, 0.0f), 0xFFFFFFFF);
	}
}